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Calling bell slay the spire12/31/2022 Shops are one of the most beneficial rooms in the Slay the Spire. As a result, choosing the Maw Bank is generally considered not worth the overall price. However, a random relic selection will often be worth more in its value. The cost of getting a Maw Bank is generally going to be one random relic selection. Waiting for 10 to 15 rooms to make a profit can put you at a considerable disadvantage. Why it’s not worth it: When choosing the Maw Bank, you must consider the opportunity cost. No longer works when you spend any Gold at the shop. Maw Bankĭescription: Whenever you climb a floor, gain 12 Gold. Even if you manage to get the Masked Merchant to give you a discount, consider spending your gold elsewhere. Every run starts you off with only three potion slots, so there’s no justification for obtaining the Cauldron anyhow. Unfortunately, in the world of Slay the Spire, flaunting your luxurious relic won’t prevent enemies from tearing your limbs off. Why it’s not worth it: As a shop-exclusive relic, the best comparison for the Cauldron would be a Gucci bag - an expensive item that boasts your wealth to the world. Cauldronĭescription: Upon pickup, brews 5 random potions. However, this refers to “unblocked” damage only, so the Boot renders itself useless against enemies equipped with Block. If you don’t have any Strength, it can work well with low-damage burst attacks or against enemies who have Malleable and Intangible. The only time it shines is perhaps when you’ve been Weakened. Why it’s not worth it: The Boot is what most players would refer to as the “chocolate teapot.” It provides little to nothing beneficial. ĭescription: Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. So, without further ado, let’s dive right into the six worst relics in Slay the Spire. Contrary to popular belief, what you “do not have” in your inventory can actually become your saving grace. To do so, you’ll need to become stronger by amassing all sorts of abilities and mystical relics to keep your skeletal structure intact from, say, the next boss’ charged beam attack that will fry you in milliseconds. The game’s objective is to simply survive. However, this is not the case for Slay the Spire, the roguelike deckbuilder that has you scrambling up floor after floor only to find out how many ways your body can be smashed to bits by all manner of monstrosities. It's clearly not as universal as Fusion Hammer, Snecko Eye, Runic Pyramid or any class-specific Energy relic, but it's also less restrictive than Ectoplasm (in terms of long-term power) and Velvet Choker (in most decks), putting it right around Coffee Dripper and arguably Sozu in terms of being applicable to your run at the time it's offered.When the worlds of procedural generation spawn every kind of crazed, menacing creature eager to send you to your demise, a typical strategy is to hoard as many powerful relics as theoretically conceivable. It's impossible to evaluate accurately in a vacuum, but I would put Collar solidly in the middle of the Boss relic pool. Maybe you have great hallway cards like Backstab, Dramatic Entrance, Mind Blast or Bottled Flame->Whirlwind, but you lack scaling to kill bosses and elites in which case Collar could be the correct choice. It really does depend on what your deck already has, though. That said, if your pathing puts you in front of a ton of hallways, taking Collar can leave you high and dry for long sections of Act 2, which as many have noted can outright kill your run. Elites aren't -that- much harder than hallways in Act 2 and beyond, and as such it's generally beneficial to try and hit as many of them as possible since you lose only slightly more HP in an elite fight than a hallway but with much better rewards.
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